Industrial design methodology books torrent download
In this book, you will find everything from basic terminology tovaluable insights on why certain shapes work best for particularapplications. You'll learn how to extract the best performance fromall of the most commonly used methods and materials. Two present and former design directors at IDEO, the international design and innovation firm, use real-world examples to describe industrial designs that are sensorial, simple, enduring, playful, thoughtful, sustainable, and beautiful.
With essays written by some of the greatest designers, visionaries, policy makers, theorists, critics and historians of the past two centuries, this book traces the history of industrial design, industrialization, and mass production in the United States and throughout the world. Industrial design engineering is an industrial engineering process applied to product designs that are to be manufactured through techniques of production operations.
This unique text on industrial design engineering integrates basic knowledge, insight, and working methods from industrial engineering and product design subjects. Industrial Design Engineering: Inventive Problem Solving provides a combination of engineering thinking and design skills that give the researchers, practitioners, and students an excellent foundation for participation in product development projects and techniques for establishing and managing such projects.
The design principles are presented around examples related to the designing of products, goods, and services. Industrial engineering is a field with a large and extensive presence in our nation's manufacturing and service industries. From this new book, researchers, practitioners, and students will get an easy access to a wide range of effective industrial engineering tools and techniques in a concise format that will provide in-depth coverage emphasizing new thinking paradigms, tools, techniques, and models for industrial engineering problem solving.
Kravis II Collection. Destined to become a new classic in the design genre, this major work summarizes an enormous topic—the creation of everyday objects for mass production and consumption from to the present—and shows how these products have become both symbols of the modern age and harbingers of our future.
It covers the work of the heroes of modern and post-modern design, from the early pioneers—Dreyfuss, Bel Geddes, and Eames—to the leaders in the field today, including Starck, Newson, and Ive. A wide range of media is represented, including furniture, metalwork, ceramics, and plastics. New research by contributing scholars has uncovered illuminating details about each object that help tell a more complete story of design in the past years. Among the more than photographs, which include a wealth of historical images and ephemera, are those of the objects taken especially for this book and seen as never before, in vibrant color and precise detail.
Steinberger: A Story of Creativity and Design explores Ned Steinberger's revolutionary contributions to the world of musical instrument design. The first instrument he ever created, the Spector NS-1 bass guitar in , is still Spector's best-selling instrument design. With his next instruments, the Steinberger basses and guitars, Ned literally cut the head off the world of guitar and bass and redefined what the electric bass and guitar could be.
Steinberger instruments defined a generation of musicians both sonically and visually and were played by the biggest artists of the day, including Sting, Bill Wyman of the Rolling Stones, and Eddie Van Halen. The Elements of a Home reveals the fascinating stories behind more than 60 everyday household objects and furnishings.
With tales from the kitchen, the bedroom, and every room in between, these pages expose how napkins got their start as lumps of dough in ancient Greece, why forks were once seen as immoral tools of the devil, and how Plato devised one of the earliest alarm clocks using rocks and water-plus so much more.
Sketching the Basics starts with the white sheet of paper or the empty screen and explains the rudiments of learning to draw both clearly and comprehensively, using step by step illustrations, examples and strategies. You will learn to use and master the different techniques and also how to apply sketches in the design process. Hi-fi offers a beyond-cool look at the world of high-end audio design for passionate collectors, obsessive audiophiles, and design fans.
This unique book explores just how, when, and why the world fell in love with the look, feel, and sound of top-of-the-line audio equipment. Hi-Fi traces this fascinating evolution from the s to today and tomorrow , taking readers right up to the current renaissance of all things analog and the emergence of cutting-edge designs for die-hard audiophiles.
Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems.
Workflow is also discussed, using a mixture of hands-on and digital tools. Based on a series of interviews with the founders, this book looks at 15 years of the group's industrial design work on everyday objects, by way of anecdotes about the inception of their most successful work.
Illustrated with diagrams and photographs made for this publication, the book examines projects including wine bottles designed for supermarkets, a set of cutlery for an airline, a collaboration with Japanese potters and a piece of Ikea furniture. Great Designs is an illustrated guide to the history of design, featuring more than of the most groundbreaking and important design classics ever created - from the s to the present. Discover the story of design and its evolution from the industrial revolution to the modern-day - from William Morris wallpaper and the Swiss Army Knife to 21st-century icons of design such as the Apple iPad and Philippe Starck's Master's Chair.
From a playground-powered water pump in South Africa to a DIY cellphone, Futurekind showcases design projects - across every scale, budget, and material - that have made a genuine difference in individual lives and in communities around the world.
Each of these groundbreaking projects is presented through fascinating and life-affirming narratives, and reveal how design practice is being transformed by crowd-sourcing and the latest digital technologies that enable people to actualize ideas together.
Start at the End offers a new framework for design, grounded in behavioral science. Technology executive and behavioral scientist Matt Wallaert argues that the purpose of everything is behavior change. By starting with outcomes instead of processes, the most effective companies understand what people want to do and why they aren't already doing it, then build products and services to bridge the gap.
The Future of Design is practical, concise and includes guidelines for building and supporting creative teams, advice and strategies for evaluating product concepts, and interviews with product designers, inventors, and innovators from around the world. The contemporary material culture - everyday objects surrounding us - is dominated by mass manufactured products, but Digital Fabrication together with Computational Design also called generative or parametric design promises a shift towards substantially personalizable products, in a relatively cost-effective way.
Considering this shift an opportunity for designers, the book argues that in order to consolidate the practice of developing personalizable products, designers need to change their focus from convergent to divergent user needs and desires, leaving room for the creative contributions of the users in the design of their objects, thus converting them from simple users to computational co-designers.
Product design is not just concerned with the appearance and functionality of products; it has an important role in determining the cost, pricing, risk and profitability profile of those products. Product Design and the Supply Chain shows how decisions taken at the design stage of a product's life cycle go on to affect that product's subsequent value to a company. Eighty percent of a product's eventual supply chain costs are already present at the early stages of product design and development.
This book allows companies to make informed design decisions that have significant positive through-life implications for risk, complexity and responsiveness, thus allowing them to create a 'moat' that is difficult for competitors to sidestep or surmount. Tricky Design responds to the burgeoning of scholarly interest in the cultural meanings of objects, by addressing the moral complexity of certain designed objects and systems.
The volume brings together leading international designers, scholars and critics to explore some of the ways in which the practice of design and its outcomes can have a dark side, even when the intention is to design for the public good.
Considering a range of designed objects and relationships, including guns, eyewear, assisted suicide kits, anti-rape devices, passports and prisons, the contributors offer a view of design as both progressive and problematic, able to propose new material and human relationships, yet also constrained by social norms and ideology.
Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education.
Founded and run by its principal designers, the company is celebrated for its minimal and innovative design, and its mission to make modern design accessible to a wider audience. Published to coincide with the brand's twentieth anniversary, this carefully produced book collects two decades' worth of ideas, inspiration, designs, and products that chronicle the evolution of one of the most iconic names in contemporary American design.
Illustrated with stunning photography of Blu Dot's best-known pieces, the book includes everything the brand has ever produced, from the very earliest designs like the Chicago 8 box shelving system to the ubiquitous and iconic Real Good Chair. Products That Last is an innovative and practical methodology to unravel a product's afterlife and systematically evaluate it for new opportunities.
It gives insights and examples of product design for circular business models, whether you're a designer or a business developer. Products that Flow is an unusual book about common things that surround us every day. Fast-moving consumer goods, such as food, packaging, disposables, fashion, cheap gifts and gadgets. This book by Siem Haffmans, inspires designers, marketeers and business developers with circular business models and design strategies, to improve the flow of these products.
Norman Bel Geddes has long been considered the 'founder' of American industrial design. During his long career he worked on everything from theatre design, world fairs and cars to houses and product and packaging design. Nicolas P.
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