Psychic awakening faith and fury pdf download






















The Alpha Legion Stratagems are incredibly fluffy, and most are based around redeployment and moving or forcing your opponent to play around some very nasty effects. So what are we gonna do with the Alpha Legion? First off, Dreadnoughts are some of the better units across the Chaos range, and spamming them a popular strategy, so doing so with -1 to hit is OK.

Where we see this doing work is as a CP farm battalion for Chaos Knights. This set of stratagems completely turns that around — being able to use them to screen deep strike, bung them into DS yourself for a turn to redeploy them in a hurry, and unlock all the other nonsense here, makes that detachment perhaps lead up by a Discolord and Sorceror a serious value add for Chaos Knights, and probably gives that faction a shot in the arm.

The best of them buff nearby units, helping get other units over the hill to respectability. Sadly, without the ability to give warlord traits to multiple characters, Iron Warriors may lack the push they need to really get the most out of these, but hopefully there are 1-trait combos that are good enough.

The Iron Warriors Relics are pretty good, with all but one of them being focused on doing damage. The Iron Warriors have a really strong list of stratagems, and most of them are priced to move.

Most are also flavor wins and they really hammer home the idea that you want to run Obliterators, Havocs, and Vehicles in an Iron Warriors army. Holy moly is this a pushed set of abilities. The Cultist screening is particularly nice, and might let the Iron Warriors get some value out of a Devastation Battery specialist detachment by making it way safer to start some Obliterators or Havocs on the board. Reducing incoming AP also makes both of those look way better as well.

Loathsome Grace is also very good for upping your offensive output. These are all at least interesting, and priced to move. As you might expect, World Eaters get a bunch of things to help them fight more effectively in melee. Some of these are great, a lot of them are only so-so. Most importantly, they get some big buffs to Berzerkers and Terminators, and so these rules go beyond just buffing the big, unit-eating characters the faction could already produce. True to form, the World Eaters traits are primarily focused on turning your Warlord into a killing machine.

World Eaters relics are all about melee combat, and all three of the weapon choices are pretty good. The others are only OK. Not the end of the world, since World Eaters are more interested in having a horde of berzerkers murder things out of the Troops slot. World Eaters get a very tasty set of Stratagems that go a long way toward making the army viable and putting Berzerkers on the table seriously.

Khorne Berserkers are already OK. These make them fantastic and let them bring some big brothers along out of Deep Strike. Do that. Khorne will get his due. Well, fortunately, I think I was wrong. There are a ton of good options here that will encourage detachments for each legion in some form or another, and a ton of great new options for Chaos Marine armies to consider.

So kicking off on a positive note — these rules are a slam dunk. Locking some of the best tricks behind taking a full detachments has a good impact as well, as it adds a degree of value to anything in the CSM book that is close to cost effective, very much acting as a rising tide to lift all ships. All things considered, these rules are exactly the sort of thing GW should be printing at this point in the edition. This is the best designed set of rules that have been released in ages.

Sadly, that means the contrast to some other recent releases hurts. The other comparison that stings, this time for Chaos players, is to Space Marines. Theatres of War. Theatre of War: Warp Tear. Narrative Play Missions. Echoes of War: The Stand at.

Echoes of War: Underground. Heretic Astartes. Champions of Ruin. Daemon Weapons. Word Bearers Night Lords. Adeptus Astartes. Masters of the Chapter Chapter Litanies Master of Sanctity Master of the Forge. Chief Librarian Chief Apothecary. Chapter Ancient. Chapter Champion Alpha Legion Iron Warriors. World Eaters With thanks to the Mournival and the Infinity Circuit for their additional playtesting services.

All Rights. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,.

This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental. British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult.

Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging. ISBN: The galaxy is in turmoil. Fully half of the Imperium of Mankind is engulfed in darkness and terror, and. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Email Address:. Website Powered by WordPress. Teilen mit: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

Email required Address never made public. Name required. Subscribe to Blog via Email Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 49 other followers.

Blog Stats , hits.



0コメント

  • 1000 / 1000